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CopperSpice API
1.9.2
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This is the complete list of members for QOpenGLExtraFunctions, including all inherited members.
OpenGLFeature enum name | QOpenGLFunctions | |
OpenGLFeatures typedef | QOpenGLFunctions | |
QOpenGLExtraFunctions() | QOpenGLExtraFunctions | |
QOpenGLFunctions() | QOpenGLFunctions | |
QOpenGLFunctions(QOpenGLContext *context) | QOpenGLFunctions | explicit |
glActiveTexture(GLenum texture) | QOpenGLFunctions | inline |
glAttachShader(GLuint program, GLuint shader) | QOpenGLFunctions | inline |
glBindAttribLocation(GLuint program, GLuint index, const char *name) | QOpenGLFunctions | inline |
glBindBuffer(GLenum target, GLuint buffer) | QOpenGLFunctions | inline |
glBindFramebuffer(GLenum target, GLuint framebuffer) | QOpenGLFunctions | inline |
glBindRenderbuffer(GLenum target, GLuint renderbuffer) | QOpenGLFunctions | inline |
glBindTexture(GLenum target, GLuint texture) | QOpenGLFunctions | inline |
glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | QOpenGLFunctions | inline |
glBlendEquation(GLenum mode) | QOpenGLFunctions | inline |
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | QOpenGLFunctions | inline |
glBlendFunc(GLenum sfactor, GLenum dfactor) | QOpenGLFunctions | inline |
glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | QOpenGLFunctions | inline |
glBufferData(GLenum target, qopengl_GLsizeiptr size, const void *data, GLenum usage) | QOpenGLFunctions | inline |
glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void *data) | QOpenGLFunctions | inline |
glCheckFramebufferStatus(GLenum target) | QOpenGLFunctions | inline |
glClear(GLbitfield mask) | QOpenGLFunctions | inline |
glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | QOpenGLFunctions | inline |
glClearDepthf(GLclampf depth) | QOpenGLFunctions | inline |
glClearStencil(GLint s) | QOpenGLFunctions | inline |
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | QOpenGLFunctions | inline |
glCompileShader(GLuint shader) | QOpenGLFunctions | inline |
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) | QOpenGLFunctions | inline |
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) | QOpenGLFunctions | inline |
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | QOpenGLFunctions | inline |
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions | inline |
glCreateProgram() | QOpenGLFunctions | inline |
glCreateShader(GLenum type) | QOpenGLFunctions | inline |
glCullFace(GLenum mode) | QOpenGLFunctions | inline |
glDeleteBuffers(GLsizei n, const GLuint *buffers) | QOpenGLFunctions | inline |
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | QOpenGLFunctions | inline |
glDeleteProgram(GLuint program) | QOpenGLFunctions | inline |
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | QOpenGLFunctions | inline |
glDeleteShader(GLuint shader) | QOpenGLFunctions | inline |
glDeleteTextures(GLsizei n, const GLuint *textures) | QOpenGLFunctions | inline |
glDepthFunc(GLenum func) | QOpenGLFunctions | inline |
glDepthMask(GLboolean flag) | QOpenGLFunctions | inline |
glDepthRangef(GLclampf zNear, GLclampf zFar) | QOpenGLFunctions | inline |
glDetachShader(GLuint program, GLuint shader) | QOpenGLFunctions | inline |
glDisable(GLenum cap) | QOpenGLFunctions | inline |
glDisableVertexAttribArray(GLuint index) | QOpenGLFunctions | inline |
glDrawArrays(GLenum mode, GLint first, GLsizei count) | QOpenGLFunctions | inline |
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions | inline |
glEnable(GLenum cap) | QOpenGLFunctions | inline |
glEnableVertexAttribArray(GLuint index) | QOpenGLFunctions | inline |
glFinish() | QOpenGLFunctions | inline |
glFlush() | QOpenGLFunctions | inline |
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | QOpenGLFunctions | inline |
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QOpenGLFunctions | inline |
glFrontFace(GLenum mode) | QOpenGLFunctions | inline |
glGenBuffers(GLsizei n, GLuint *buffers) | QOpenGLFunctions | inline |
glGenFramebuffers(GLsizei n, GLuint *framebuffers) | QOpenGLFunctions | inline |
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | QOpenGLFunctions | inline |
glGenTextures(GLsizei n, GLuint *textures) | QOpenGLFunctions | inline |
glGenerateMipmap(GLenum target) | QOpenGLFunctions | inline |
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) | QOpenGLFunctions | inline |
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) | QOpenGLFunctions | inline |
glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) | QOpenGLFunctions | inline |
glGetAttribLocation(GLuint program, const char *name) | QOpenGLFunctions | inline |
glGetBooleanv(GLenum pname, GLboolean *params) | QOpenGLFunctions | inline |
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions | inline |
glGetError() | QOpenGLFunctions | inline |
glGetFloatv(GLenum pname, GLfloat *params) | QOpenGLFunctions | inline |
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | QOpenGLFunctions | inline |
glGetIntegerv(GLenum pname, GLint *params) | QOpenGLFunctions | inline |
glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog) | QOpenGLFunctions | inline |
glGetProgramiv(GLuint program, GLenum pname, GLint *params) | QOpenGLFunctions | inline |
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions | inline |
glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog) | QOpenGLFunctions | inline |
glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) | QOpenGLFunctions | inline |
glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, char *source) | QOpenGLFunctions | inline |
glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | QOpenGLFunctions | inline |
glGetString(GLenum name) | QOpenGLFunctions | inline |
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions | inline |
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions | inline |
glGetUniformLocation(GLuint program, const char *name) | QOpenGLFunctions | inline |
glGetUniformfv(GLuint program, GLint location, GLfloat *params) | QOpenGLFunctions | inline |
glGetUniformiv(GLuint program, GLint location, GLint *params) | QOpenGLFunctions | inline |
glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) | QOpenGLFunctions | inline |
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | QOpenGLFunctions | inline |
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions | inline |
glHint(GLenum target, GLenum mode) | QOpenGLFunctions | inline |
glIsBuffer(GLuint buffer) | QOpenGLFunctions | inline |
glIsEnabled(GLenum cap) | QOpenGLFunctions | inline |
glIsFramebuffer(GLuint framebuffer) | QOpenGLFunctions | inline |
glIsProgram(GLuint program) | QOpenGLFunctions | inline |
glIsRenderbuffer(GLuint renderbuffer) | QOpenGLFunctions | inline |
glIsShader(GLuint shader) | QOpenGLFunctions | inline |
glIsTexture(GLuint texture) | QOpenGLFunctions | inline |
glLineWidth(GLfloat width) | QOpenGLFunctions | inline |
glLinkProgram(GLuint program) | QOpenGLFunctions | inline |
glPixelStorei(GLenum pname, GLint param) | QOpenGLFunctions | inline |
glPolygonOffset(GLfloat factor, GLfloat units) | QOpenGLFunctions | inline |
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions | inline |
glReleaseShaderCompiler() | QOpenGLFunctions | inline |
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | QOpenGLFunctions | inline |
glSampleCoverage(GLclampf value, GLboolean invert) | QOpenGLFunctions | inline |
glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions | inline |
glShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length) | QOpenGLFunctions | inline |
glShaderSource(GLuint shader, GLsizei count, const char **string, const GLint *length) | QOpenGLFunctions | inline |
glStencilFunc(GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions | inline |
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions | inline |
glStencilMask(GLuint mask) | QOpenGLFunctions | inline |
glStencilMaskSeparate(GLenum face, GLuint mask) | QOpenGLFunctions | inline |
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | QOpenGLFunctions | inline |
glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | QOpenGLFunctions | inline |
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions | inline |
glTexParameterf(GLenum target, GLenum pname, GLfloat param) | QOpenGLFunctions | inline |
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions | inline |
glTexParameteri(GLenum target, GLenum pname, GLint param) | QOpenGLFunctions | inline |
glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions | inline |
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions | inline |
glUniform1f(GLint location, GLfloat x) | QOpenGLFunctions | inline |
glUniform1fv(GLint location, GLsizei count, const GLfloat *v) | QOpenGLFunctions | inline |
glUniform1i(GLint location, GLint x) | QOpenGLFunctions | inline |
glUniform1iv(GLint location, GLsizei count, const GLint *v) | QOpenGLFunctions | inline |
glUniform2f(GLint location, GLfloat x, GLfloat y) | QOpenGLFunctions | inline |
glUniform2fv(GLint location, GLsizei count, const GLfloat *v) | QOpenGLFunctions | inline |
glUniform2i(GLint location, GLint x, GLint y) | QOpenGLFunctions | inline |
glUniform2iv(GLint location, GLsizei count, const GLint *v) | QOpenGLFunctions | inline |
glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions | inline |
glUniform3fv(GLint location, GLsizei count, const GLfloat *v) | QOpenGLFunctions | inline |
glUniform3i(GLint location, GLint x, GLint y, GLint z) | QOpenGLFunctions | inline |
glUniform3iv(GLint location, GLsizei count, const GLint *v) | QOpenGLFunctions | inline |
glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QOpenGLFunctions | inline |
glUniform4fv(GLint location, GLsizei count, const GLfloat *v) | QOpenGLFunctions | inline |
glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) | QOpenGLFunctions | inline |
glUniform4iv(GLint location, GLsizei count, const GLint *v) | QOpenGLFunctions | inline |
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions | inline |
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions | inline |
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions | inline |
glUseProgram(GLuint program) | QOpenGLFunctions | inline |
glValidateProgram(GLuint program) | QOpenGLFunctions | inline |
glVertexAttrib1f(GLuint indx, GLfloat x) | QOpenGLFunctions | inline |
glVertexAttrib1fv(GLuint indx, const GLfloat *values) | QOpenGLFunctions | inline |
glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) | QOpenGLFunctions | inline |
glVertexAttrib2fv(GLuint indx, const GLfloat *values) | QOpenGLFunctions | inline |
glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions | inline |
glVertexAttrib3fv(GLuint indx, const GLfloat *values) | QOpenGLFunctions | inline |
glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QOpenGLFunctions | inline |
glVertexAttrib4fv(GLuint indx, const GLfloat *values) | QOpenGLFunctions | inline |
glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr) | QOpenGLFunctions | inline |
glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions | inline |
hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) const | QOpenGLFunctions | |
initializeOpenGLFunctions() | QOpenGLFunctions | |
openGLFeatures() const | QOpenGLFunctions | |
~QOpenGLFunctions() | QOpenGLFunctions | inline |