CopperSpice API
1.9.2
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Base class for all animations. More...
Public Types | |
enum | DeletionPolicy |
enum | Direction |
enum | State |
Public Signals | |
void | currentLoopChanged (int currentLoop) |
void | directionChanged (QAbstractAnimation::Direction newDirection) |
void | finished () |
void | stateChanged (QAbstractAnimation::State newState, QAbstractAnimation::State oldState) |
Public Signals inherited from QObject | |
void | destroyed (QObject *obj=nullptr) |
void | objectNameChanged (const QString &objectName) |
Public Slots | |
void | pause () |
void | resume () |
void | setCurrentTime (int msecs) |
void | setPaused (bool paused) |
void | start (QAbstractAnimation::DeletionPolicy policy=KeepWhenStopped) |
void | stop () |
Public Slots inherited from QObject | |
void | deleteLater () |
Public Methods | |
QAbstractAnimation (QObject *parent=nullptr) | |
virtual | ~QAbstractAnimation () |
int | currentLoop () const |
int | currentLoopTime () const |
int | currentTime () const |
Direction | direction () const |
virtual int | duration () const = 0 |
QAnimationGroup * | group () const |
int | loopCount () const |
void | setDirection (Direction direction) |
void | setLoopCount (int loopCount) |
State | state () const |
int | totalDuration () const |
Public Methods inherited from QObject | |
QObject (QObject *parent=nullptr) | |
~QObject () | |
bool | blockSignals (bool block) |
const QList< QObject * > & | children () const |
bool | connect (const QObject *sender, const QString &signalMethod, const QString &location, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection) |
bool | connect (const QObject *sender, const QString &signalMethod, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection) |
bool | disconnect (const QObject *receiver, const QString &slotMethod=QString ()) const |
bool | disconnect (const QString &signalMethod, const QString &location, const QObject *receiver=nullptr, const QString &slotMethod=QString ()) const |
bool | disconnect (const QString &signalMethod=QString (), const QObject *receiver=nullptr, const QString &slotMethod=QString ()) const |
void | dumpObjectInfo () |
void | dumpObjectTree () |
QList< QString > | dynamicPropertyNames () const |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
template<typename T > | |
T | findChild (const QString &childName=QString ()) const |
template<class T > | |
QList< T > | findChildren (const QRegularExpression ®Exp, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
template<class T > | |
QList< T > | findChildren (const QString &childName=QString (), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
bool | inherits (const QString &className) const |
void | installEventFilter (QObject *filterObj) |
bool | isWidgetType () const |
bool | isWindowType () const |
void | killTimer (int id) |
const QMetaObject * | metaObject () const |
void | moveToThread (QThread *targetThread) |
QString | objectName () const |
QObject * | parent () const |
template<class T = QVariant> | |
T | property (const QString &name) const |
void | removeEventFilter (QObject *obj) |
void | setObjectName (const QString &name) |
void | setParent (QObject *parent) |
bool | setProperty (const QString &name, const QVariant &value) |
bool | signalsBlocked () const |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
QThread * | thread () const |
Protected Methods | |
bool | event (QEvent *event) override |
virtual void | updateCurrentTime (int currentTime) = 0 |
virtual void | updateDirection (QAbstractAnimation::Direction direction) |
virtual void | updateState (QAbstractAnimation::State newState, QAbstractAnimation::State oldState) |
Protected Methods inherited from QObject | |
virtual void | childEvent (QChildEvent *event) |
virtual void | connectNotify (const QMetaMethod &signalMethod) const |
virtual void | customEvent (QEvent *event) |
virtual void | disconnectNotify (const QMetaMethod &signalMethod) const |
bool | isSignalConnected (const QMetaMethod &signalMethod) const |
int | receivers (const QString &signal) const |
QObject * | sender () const |
int | senderSignalIndex () const |
virtual void | timerEvent (QTimerEvent *event) |
Properties | |
currentLoop | |
currentTime | |
direction | |
duration | |
loopCount | |
state | |
Properties inherited from QObject | |
objectName | |
Additional Inherited Members | |
Static Public Methods inherited from QObject | |
static bool | connect (const QObject *sender, const QMetaMethod &signalMethod, const QObject *receiver, const QMetaMethod &slotMethod, Qt::ConnectionType type=Qt::AutoConnection) |
static bool | connect (const QObject *sender, const QString &signalMethod, const QObject *receiver, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection, const QString &location=QString ()) |
static bool | connect (const QObject *sender, const QString &signalMethod, const QString &location, const QObject *receiver, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection) |
template<class Sender , class SignalClass , class... SignalArgs, class Receiver , class SlotClass , class... SlotArgs, class SlotReturn > | |
static bool | connect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, SlotReturn (SlotClass::*slotMethod)(SlotArgs...), Qt::ConnectionType type=Qt::AutoConnection) |
template<class Sender , class SignalClass , class... SignalArgs, class Receiver , class T > | |
static bool | connect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, T slotLambda, Qt::ConnectionType type=Qt::AutoConnection) |
static bool | disconnect (const QObject *sender, const QMetaMethod &signalMethod, const QObject *receiver, const QMetaMethod &slotMethod) |
static bool | disconnect (const QObject *sender, const QString &signalMethod, const QObject *receiver, const QString &slotMethod) |
static bool | disconnect (const QObject *sender, const QString &signalMethod, const QString &location, const QObject *receiver, const QString &slotMethod) |
static bool | disconnect (const QObject *sender, std::nullptr_t, const QObject *receiver, std::nullptr_t) |
template<class Sender , class SignalClass , class... SignalArgs, class Receiver , class SlotClass , class... SlotArgs, class SlotReturn > | |
static bool | disconnect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, SlotReturn (SlotClass::*slotMethod)(SlotArgs...)) |
template<class Sender , class SignalClass , class... SignalArgs, class Receiver > | |
static bool | disconnect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, std::nullptr_t slotMethod=nullptr) |
template<class Sender , class SignalClass , class... SignalArgs, class Receiver , class T > | |
static bool | disconnect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, T slotMethod) |
static QMetaObject & | staticMetaObject () |
static QString | tr (const char *text, const char *comment=nullptr, std::optional< int > numArg=std::optional< int >()) |
Related Functions inherited from QObject | |
T | qobject_cast (QObject *object) |
QObjectList | |
This class defines the methods for the functionality shared by all animations. By inheriting from this class you can create custom animations that plug into the rest of the Animation Technology.
The progress of an animation is given by its current time (currentLoopTime()), which is measured in milliseconds from the start of the animation (0) to its end (duration()). The value is updated automatically while the animation is running. It can also be set directly with setCurrentTime().
At any point an animation is in one of three states: Running, Stopped, or Paused, as defined by the State enum. The current state can be changed by calling start(), stop(), pause(), or resume(). An animation will always reset its current time when it is started. If paused, it will continue with the same current time when resumed. When an animation is stopped, it can not be resumed, but will keep its current time (until started again). QAbstractAnimation will emit stateChanged() whenever its state changes.
An animation can loop any number of times by setting the loopCount property. When an animation's current time reaches its duration(), it will reset the current time and keep running. A loop count of 1 (the default value) means that the animation will run one time. A duration of -1 means that the animation will run until stopped. The current time will increase indefinitely. When the current time equals duration() and the animation is in its final loop, the Stopped state is entered, and the finished() signal is emitted.
QAbstractAnimation provides pure virtual methods used by inherited classes to track the progress of the animation. The duration() method lets you report a duration for the animation. The animation technology calls updateCurrentTime() when current time has changed. By reimplementing this method you can track the animation progress. Neither the interval between calls nor the number of calls to this method are defined. It will normally be 60 updates per second.
When overriding updateState() you can track the animation's state changes which is particularly useful for animations which are not driven by time.
Constant | Value | Description |
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QAbstractAnimation::KeepWhenStopped | 0 | Animation will not be deleted when stopped. |
QAbstractAnimation::DeleteWhenStopped | 1 | Animation will be automatically deleted when stopped. |
This enum describes the direction of the animation when in Running state.
Constant | Value | Description |
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QAbstractAnimation::Forward | 0 | Animation increases with time, moves from 0 and towards the end / duration |
QAbstractAnimation::Backward | 1 qstyleoption_cast() | Animation decreases with time, moves from the end / duration and towards 0 |
This enum describes the state of the animation.
Constant | Value | Description |
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QAbstractAnimation::Stopped | 0 | Animation is not running. This is the initial state and the state QAbstractAnimation reenters when finished. The current time remain unchanged until either setCurrentTime() is called, or the animation is started by calling start(). |
QAbstractAnimation::Paused | 1 | Animation is paused, temporarily suspended. Call resume() to continue the animation activity. |
QAbstractAnimation::Running | 2 | Animation is running. While control is in the event loop, QAbstractAnimation will update its current time at regular intervals, calling updateCurrentTime() when appropriate. |
QAbstractAnimation::QAbstractAnimation | ( | QObject * | parent = nullptr | ) |
Constructs the QAbstractAnimation base class. The parent object is passed to the QObject constructor.
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virtual |
Stops the animation if it is running, then destroys the QAbstractAnimation. If the animation is part of a QAnimationGroup, it is automatically removed before being destroyed.
int QAbstractAnimation::currentLoop | ( | ) | const |
Returns the value of the currentLoop property.
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signal |
QAbstractAnimation emits this signal whenever the currentLoop changes.
int QAbstractAnimation::currentLoopTime | ( | ) | const |
Returns the current time inside the current loop. It can go from 0 to duration().
int QAbstractAnimation::currentTime | ( | ) | const |
Returns the value of the currentTime property.
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signal |
QAbstractAnimation emits this signal whenever the newDirection changs.
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pure virtual |
Returns the value of the Duration property.
Implemented in QVariantAnimation::duration(), QSequentialAnimationGroup::duration(), QPauseAnimation::duration(), QParallelAnimationGroup::duration()
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overrideprotectedvirtual |
Reimplemented from QObject::event()
Reimplemented in QVariantAnimation::event(), QSequentialAnimationGroup::event(), QPropertyAnimation::event(), QAnimationGroup::event(), QPauseAnimation::event(), QParallelAnimationGroup::event()
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signal |
QAbstractAnimation emits this signal after the animation has stopped and has reached the end.
This signal is emitted after stateChanged().
QAnimationGroup * QAbstractAnimation::group | ( | ) | const |
If this animation is part of a QAnimationGroup, this method returns a pointer to the group, otherwise it returns a nullptr.
int QAbstractAnimation::loopCount | ( | ) | const |
Returns the value of the loopCount property.
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slot |
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slot |
Resumes the animation after it was paused. When the animation is resumed, it emits the resumed() and stateChanged() signals. The currenttime is not changed.
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slot |
Sets the value of the property to msecs.
void QAbstractAnimation::setDirection | ( | Direction | direction | ) |
Sets the value of the Direction property to direction.
void QAbstractAnimation::setLoopCount | ( | int | loopCount | ) |
Sets the value of the property to loopCount.
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slot |
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slot |
Starts the animation. The policy argument says whether or not the animation should be deleted when it is done. When the animation starts, the stateChanged() signal is emitted, and state() returns Running. When control reaches the event loop, the animation will run by itself, periodically calling updateCurrentTime() as the animation progresses.
If the animation is currently stopped or has already reached the end, calling start() will rewind the animation and start again from the beginning. When the animation reaches the end, the animation will either stop, or if the loop level is more than 1, it will rewind and continue from the beginning.
If the animation is already running, this method does nothing.
State QAbstractAnimation::state | ( | ) | const |
Returns the value of the property.
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signal |
QAbstractAnimation emits this signal whenever the state of the animation has changed from oldState to newState. This signal is emitted after the virtual updateState() method is called.
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slot |
Stops the animation. When the animation is stopped, it emits the stateChanged() signal, and state() returns Stopped. The current time is not changed.
If the animation stops by itself after reaching the end (i.e., currentLoopTime() == duration() and currentLoop() > loopCount() - 1), the finished() signal is emitted.
int QAbstractAnimation::totalDuration | ( | ) | const |
Returns the total and effective duration of the animation, including the loop count.
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protectedpure virtual |
This pure virtual method is called every time the animation's currentTime changes.
Implemented in QVariantAnimation::updateCurrentTime(), QPauseAnimation::updateCurrentTime(), QSequentialAnimationGroup::updateCurrentTime(), QParallelAnimationGroup::updateCurrentTime()
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protectedvirtual |
A virtual method invoked by QAbstractAnimation when the direction of the animation is changed. The direction argument is the new direction.
Reimplemented in QSequentialAnimationGroup::updateDirection(), QParallelAnimationGroup::updateDirection()
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protectedvirtual |
This method is called by QAbstractAnimation when the state of the animation is changed from oldState to newState.
Reimplemented in QVariantAnimation::updateState(), QSequentialAnimationGroup::updateState(), QPropertyAnimation::updateState(), QParallelAnimationGroup::updateState()
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This property holds the current loop of the animation.
By default the animation's loop count is 1, and so the current loop will always be 0. If the loop count is 2 and the animation runs past its duration, it will automatically rewind and restart at current time 0, and current loop 1, and so on.
When the current loop changes QAbstractAnimation emits the currentLoopChanged() signal.
Properties | Class Methods |
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read | currentLoop |
notify | currentLoopChanged |
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This property holds the current time and progress of the animation.
You can change the current time by calling setCurrentTime, or you can call start() and let the animation run, setting the current time automatically as the animation progresses. The animation's current time starts at 0 and ends at totalDuration().
Properties | Class Methods |
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read | currentTime |
write | setCurrentTime |
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This property holds the direction of the animation when it is in Running state. This direction indicates whether the time moves from 0 towards the animation duration, or from the value of the duration and towards 0 after start() has been called. By default this property is set to Forward.
Properties | Class Methods |
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read | direction |
write | setDirection |
notify | directionChanged |
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This property holds the duration of the animation. If the duration is -1, it means that the duration is undefined. In this case, loopCount is ignored.
Properties | Class Methods |
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read | duration |
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This property holds the loop count of the animation which is an integer.
By default this value is 1, indicating that the animation should run once only, and then stop. By changing it you can let the animation loop several times. With a value of 0, the animation will not run at all, and with a value of -1, the animation will loop forever until stopped. It is not supported to have loop on an animation that has an undefined duration. It will only run once.
Properties | Class Methods |
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read | loopCount |
write | setLoopCount |
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This property holds current state of the animation. When the animation state changes, QAbstractAnimation emits the stateChanged() signal.
Properties | Class Methods |
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read | state |
notify | stateChanged |