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CopperSpice API
2.0.0
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The QLocalServer class provides a local socket based server. More...
Public Typedefs | |
using | SocketOptions = QFlags< SocketOption > |
Public Types | |
enum | SocketOption |
Public Signals | |
void | newConnection () |
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void | destroyed (QObject *obj=nullptr) |
void | objectNameChanged (const QString &objectName) |
Public Methods | |
QLocalServer (QObject *parent=nullptr) | |
~QLocalServer () | |
void | close () |
QString | errorString () const |
QString | fullServerName () const |
virtual bool | hasPendingConnections () const |
bool | isListening () const |
bool | listen (const QString &name) |
bool | listen (qintptr socketDescriptor) |
int | maxPendingConnections () const |
virtual QLocalSocket * | nextPendingConnection () |
QAbstractSocket::SocketError | serverError () const |
QString | serverName () const |
void | setMaxPendingConnections (int numConnections) |
void | setSocketOptions (SocketOptions options) |
SocketOptions | socketOptions () const |
bool | waitForNewConnection (int msec=0, bool *timedOut=nullptr) |
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QObject (QObject *parent=nullptr) | |
~QObject () | |
bool | blockSignals (bool block) |
const QList< QObject * > & | children () const |
bool | connect (const QObject *sender, const QString &signalMethod, const QString &location, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection) |
bool | connect (const QObject *sender, const QString &signalMethod, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection) |
bool | disconnect (const QObject *receiver, const QString &slotMethod=QString ()) const |
bool | disconnect (const QString &signalMethod, const QString &location, const QObject *receiver=nullptr, const QString &slotMethod=QString ()) const |
bool | disconnect (const QString &signalMethod=QString (), const QObject *receiver=nullptr, const QString &slotMethod=QString ()) const |
void | dumpObjectInfo () |
void | dumpObjectTree () |
QList< QString > | dynamicPropertyNames () const |
virtual bool | event (QEvent *event) |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
template<typename T > | |
T | findChild (const QString &childName=QString ()) const |
template<class T > | |
QList< T > | findChildren (const QRegularExpression ®Exp, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
template<class T > | |
QList< T > | findChildren (const QString &childName=QString (), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
bool | inherits (const QString &className) const |
void | installEventFilter (QObject *filterObj) |
bool | isWidgetType () const |
bool | isWindowType () const |
void | killTimer (int id) |
const QMetaObject * | metaObject () const |
void | moveToThread (QThread *targetThread) |
QString | objectName () const |
QObject * | parent () const |
template<class T = QVariant> | |
T | property (const QString &name) const |
void | removeEventFilter (QObject *obj) |
void | setObjectName (const QString &name) |
void | setParent (QObject *parent) |
bool | setProperty (const QString &name, const QVariant &value) |
bool | signalsBlocked () const |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
QThread * | thread () const |
Static Public Methods | |
static bool | removeServer (const QString &name) |
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static bool | connect (const QObject *sender, const QMetaMethod &signalMethod, const QObject *receiver, const QMetaMethod &slotMethod, Qt::ConnectionType type=Qt::AutoConnection) |
static bool | connect (const QObject *sender, const QString &signalMethod, const QObject *receiver, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection, const QString &location=QString ()) |
static bool | connect (const QObject *sender, const QString &signalMethod, const QString &location, const QObject *receiver, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection) |
template<class Sender , class SignalClass , class... SignalArgs, class Receiver , class SlotClass , class... SlotArgs, class SlotReturn > | |
static bool | connect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, SlotReturn (SlotClass::*slotMethod)(SlotArgs...), Qt::ConnectionType type=Qt::AutoConnection) |
template<class Sender , class SignalClass , class... SignalArgs, class Receiver , class T > | |
static bool | connect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, T slotLambda, Qt::ConnectionType type=Qt::AutoConnection) |
static bool | disconnect (const QObject *sender, const QMetaMethod &signalMethod, const QObject *receiver, const QMetaMethod &slotMethod) |
static bool | disconnect (const QObject *sender, const QString &signalMethod, const QObject *receiver, const QString &slotMethod) |
static bool | disconnect (const QObject *sender, const QString &signalMethod, const QString &location, const QObject *receiver, const QString &slotMethod) |
static bool | disconnect (const QObject *sender, std::nullptr_t, const QObject *receiver, std::nullptr_t) |
template<class Sender , class SignalClass , class... SignalArgs, class Receiver , class SlotClass , class... SlotArgs, class SlotReturn > | |
static bool | disconnect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, SlotReturn (SlotClass::*slotMethod)(SlotArgs...)) |
template<class Sender , class SignalClass , class... SignalArgs, class Receiver > | |
static bool | disconnect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, std::nullptr_t slotMethod=nullptr) |
template<class Sender , class SignalClass , class... SignalArgs, class Receiver , class T > | |
static bool | disconnect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, T slotMethod) |
static QMetaObject & | staticMetaObject () |
static QString | tr (const char *text, const char *comment=nullptr, std::optional< int > numArg=std::optional< int >()) |
Protected Methods | |
virtual void | incomingConnection (qintptr socketDescriptor) |
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virtual void | childEvent (QChildEvent *event) |
virtual void | connectNotify (const QMetaMethod &signalMethod) const |
virtual void | customEvent (QEvent *event) |
virtual void | disconnectNotify (const QMetaMethod &signalMethod) const |
bool | isSignalConnected (const QMetaMethod &signalMethod) const |
int | receivers (const QString &signal) const |
QObject * | sender () const |
int | senderSignalIndex () const |
virtual void | timerEvent (QTimerEvent *event) |
Properties | |
socketOptions | |
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objectName | |
Additional Inherited Members | |
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void | deleteLater () |
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T | qobject_cast (QObject *object) |
QObjectList | |
The QLocalServer class provides a local socket based server to accept incoming local socket connections. Call listen() to have the server start listening for incoming connections on a specified key. The newConnection() signal is then emitted each time a client connects to the server.
Call nextPendingConnection() to accept the pending connection as a connected QLocalSocket. The function returns a pointer to a QLocalSocket that can be used for communicating with the client.
If an error occurs, serverError() returns the type of error, and errorString() can be called to get a human readable description of what happened.
When listening for connections, the name which the server is listening on is available through serverName().
Calling close() makes QLocalServer stop listening for incoming connections.
Although QLocalServer is designed for use with an event loop, it's possible to use it without one. In that case, you must use waitForNewConnection(), which blocks until either a connection is available or a timeout expires.
Typedef for QFlags<SocketOption> which contains an OR combination of SocketOption values.
Refer to QLocalServer::SocketOption for the enum documentation.
This enum describes the possible options that can be used to create the socket. This changes the access permissions on platforms (Linux, Windows) that support access permissions on the socket. Both GroupAccess and OtherAccess may vary slightly in meanings depending on the platform.
Constant | Value | Description |
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QLocalServer::NoOptions | 0x00 | No access restrictions have been set |
QLocalServer::UserAccessOption | 0x01 | Access is restricted to the same user as the process that created the socket |
QLocalServer::GroupAccessOption | 0x02 | Access is restricted to the same group but not the user that created the socket on Linux. Access is restricted to the primary group of the process on Windows |
QLocalServer::OtherAccessOption | 0x04 | Access is available to everyone but the user and group that created the socket on Linux. Access is available to everyone on Windows. |
QLocalServer::WorldAccessOption | 0x07 | No access restrictions |
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explicit |
Create a new local socket server with the given parent.
QLocalServer::~QLocalServer | ( | ) |
Destroys the QLocalServer object. If the server is listening for connections, it is automatically closed.
Any client QLocalSockets that are still connected must either disconnect or be reparented before the server is deleted.
void QLocalServer::close | ( | ) |
Stop listening for incoming connections. Existing connections are not effected, but any new connections will be refused.
QString QLocalServer::errorString | ( | ) | const |
Returns the human readable message appropriate to the current error reported by serverError(). If no suitable string is available, an empty string is returned.
QString QLocalServer::fullServerName | ( | ) | const |
Returns the full path that the server is listening on.
This method is platform specific
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virtual |
Returns true if the server has a pending connection, otherwise returns false.
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protectedvirtual |
This virtual function is called by QLocalServer when a new connection is available. socketDescriptor is the native socket descriptor for the accepted connection.
The base implementation creates a QLocalSocket, sets the socket descriptor and then stores the QLocalSocket in an internal list of pending connections. Finally newConnection() is emitted.
Reimplement this function to alter the server's behavior when a connection is available.
bool QLocalServer::isListening | ( | ) | const |
bool QLocalServer::listen | ( | const QString & | name | ) |
Tells the server to listen for incoming connections on name. If the server is currently listening then it will return false. Return true on success otherwise false.
name can be a single name and QLocalServer will determine the correct platform specific path. serverName() will return the name that is passed into listen.
Usually you would just pass in a name like "foo" but on Unix this could also be a path such as "/tmp/foo" and on Windows this could be a pipe path such as "\\.\\pipe\\foo".
On Unix if the server crashes without closing listen will fail with AddressInUseError. To create a new server the file should be removed. On Windows two local servers can listen to the same pipe at the same time, but any connections will go to one of the server.
bool QLocalServer::listen | ( | qintptr | socketDescriptor | ) |
Instructs the server to listen for incoming connections on socketDescriptor. The property returns false if the server is currently listening. It returns true on success, otherwise it returns false. The socket must be ready to accept new connections with no extra platform-specific functions called. The socket is set into non-blocking mode.
The methods serverName(), fullServerName() may return a string with a name if this option is supported by the platform, otherwise, they return an empty QString.
int QLocalServer::maxPendingConnections | ( | ) | const |
Returns the maximum number of pending accepted connections. The default is 30.
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signal |
This signal is emitted every time a new connection is available.
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virtual |
Returns the next pending connection as a connected QLocalSocket object. Returns 0 if this method is called when there are no pending connections.
The socket is created as a child of the server, which means that it is automatically deleted when the QLocalServer object is destroyed. It is still a good idea to delete the object explicitly when you are done with it, to avoid wasting memory.
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static |
Removes any server instance that might cause a call to listen() to fail and returns true if successful, otherwise returns false. This function is meant to recover from a crash, when the previous server instance has not been cleaned up.
On Windows this method does nothing. On Unix it removes the socket file given by name.
QAbstractSocket::SocketError QLocalServer::serverError | ( | ) | const |
Returns the type of error that occurred last or NoError.
QString QLocalServer::serverName | ( | ) | const |
Returns the server name if the server is listening for connections, otherwise returns QString.
void QLocalServer::setMaxPendingConnections | ( | int | numConnections | ) |
Sets the maximum number of pending accepted connections to numConnections. QLocalServer will accept no more than numConnections incoming connections before nextPendingConnection() is called.
Even though QLocalServer will stop accepting new connections after it has reached its maximum number of pending connections, the operating system may still keep them in queue which will result in clients signaling that it is connected.
void QLocalServer::setSocketOptions | ( | SocketOptions | options | ) |
Set the socket options on the socket.
QLocalServer::SocketOptions QLocalServer::socketOptions | ( | ) | const |
Returns the socket options set on the socket.
bool QLocalServer::waitForNewConnection | ( | int | msec = 0 , |
bool * | timedOut = nullptr |
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Waits for at most msec milliseconds or until an incoming connection is available. Returns true if a connection is available, otherwise returns false. If the operation timed out and timedOut is not 0, *timedOut will be set to true.
This is a blocking function call. Its use is ill-advised in a single-threaded GUI application, since the whole application will stop responding until the function returns. waitForNewConnection() is mostly useful when there is no event loop available.
The non-blocking alternative is to connect to the newConnection() signal.
If msec is -1, this function will not time out.
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The setSocketOptions method controls how the socket operates. For example the socket may restrict access to what user ids can connect to the socket.
These options must be set before listen() is called.
In some cases, such as with Unix domain sockets on Linux, the access to the socket will be determined by file system permissions, and are created based on the umask. Setting the access flags will override this and will restrict or permit access as specified.
Other Unix-based operating systems, such as OS X, do not honor file permissions for Unix domain sockets and by default have WorldAccess and these permission flags will have no effect.
On Windows, UserAccessOption is sufficient to allow a non elevated process to connect to a local server created by an elevated process run by the same user. GroupAccessOption refers to the primary group of the process (see TokenPrimaryGroup in the Windows documentation). OtherAccessOption refers to the well known "Everyone" group.
By default none of the flags are set, access permissions are the platform default.
Properties | Class Methods |
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read | socketOptions |
write | setSocketOptions |