CopperSpice API  1.9.2
QOpenGLExtraFunctions Class Reference

The QOpenGLExtraFunctions class provides cross platform access to the OpenGL ES 3.0, 3.1 and 3.2 API. More...

Inheritance diagram for QOpenGLExtraFunctions:
QOpenGLFunctions

Public Methods

 QOpenGLExtraFunctions ()
 
- Public Methods inherited from QOpenGLFunctions
 QOpenGLFunctions ()
 
 QOpenGLFunctions (QOpenGLContext *context)
 
 ~QOpenGLFunctions ()
 
void glActiveTexture (GLenum texture)
 
void glAttachShader (GLuint program, GLuint shader)
 
void glBindAttribLocation (GLuint program, GLuint index, const char *name)
 
void glBindBuffer (GLenum target, GLuint buffer)
 
void glBindFramebuffer (GLenum target, GLuint framebuffer)
 
void glBindRenderbuffer (GLenum target, GLuint renderbuffer)
 
void glBindTexture (GLenum target, GLuint texture)
 
void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 
void glBlendEquation (GLenum mode)
 
void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
 
void glBlendFunc (GLenum sfactor, GLenum dfactor)
 
void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
 
void glBufferData (GLenum target, qopengl_GLsizeiptr size, const void *data, GLenum usage)
 
void glBufferSubData (GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void *data)
 
GLenum glCheckFramebufferStatus (GLenum target)
 
void glClear (GLbitfield mask)
 
void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 
void glClearDepthf (GLclampf depth)
 
void glClearStencil (GLint s)
 
void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 
void glCompileShader (GLuint shader)
 
void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
 
void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
 
void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 
void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
GLuint glCreateProgram ()
 
GLuint glCreateShader (GLenum type)
 
void glCullFace (GLenum mode)
 
void glDeleteBuffers (GLsizei n, const GLuint *buffers)
 
void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
 
void glDeleteProgram (GLuint program)
 
void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers)
 
void glDeleteShader (GLuint shader)
 
void glDeleteTextures (GLsizei n, const GLuint *textures)
 
void glDepthFunc (GLenum func)
 
void glDepthMask (GLboolean flag)
 
void glDepthRangef (GLclampf zNear, GLclampf zFar)
 
void glDetachShader (GLuint program, GLuint shader)
 
void glDisable (GLenum cap)
 
void glDisableVertexAttribArray (GLuint index)
 
void glDrawArrays (GLenum mode, GLint first, GLsizei count)
 
void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
 
void glEnable (GLenum cap)
 
void glEnableVertexAttribArray (GLuint index)
 
void glFinish ()
 
void glFlush ()
 
void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 
void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
void glFrontFace (GLenum mode)
 
void glGenBuffers (GLsizei n, GLuint *buffers)
 
void glGenerateMipmap (GLenum target)
 
void glGenFramebuffers (GLsizei n, GLuint *framebuffers)
 
void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers)
 
void glGenTextures (GLsizei n, GLuint *textures)
 
void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)
 
void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)
 
void glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
 
GLint glGetAttribLocation (GLuint program, const char *name)
 
void glGetBooleanv (GLenum pname, GLboolean *params)
 
void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params)
 
GLenum glGetError ()
 
void glGetFloatv (GLenum pname, GLfloat *params)
 
void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params)
 
void glGetIntegerv (GLenum pname, GLint *params)
 
void glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)
 
void glGetProgramiv (GLuint program, GLenum pname, GLint *params)
 
void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params)
 
void glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)
 
void glGetShaderiv (GLuint shader, GLenum pname, GLint *params)
 
void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
 
void glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei *length, char *source)
 
const GLubyte * glGetString (GLenum name)
 
void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params)
 
void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params)
 
void glGetUniformfv (GLuint program, GLint location, GLfloat *params)
 
void glGetUniformiv (GLuint program, GLint location, GLint *params)
 
GLint glGetUniformLocation (GLuint program, const char *name)
 
void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params)
 
void glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params)
 
void glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer)
 
void glHint (GLenum target, GLenum mode)
 
GLboolean glIsBuffer (GLuint buffer)
 
GLboolean glIsEnabled (GLenum cap)
 
GLboolean glIsFramebuffer (GLuint framebuffer)
 
GLboolean glIsProgram (GLuint program)
 
GLboolean glIsRenderbuffer (GLuint renderbuffer)
 
GLboolean glIsShader (GLuint shader)
 
GLboolean glIsTexture (GLuint texture)
 
void glLineWidth (GLfloat width)
 
void glLinkProgram (GLuint program)
 
void glPixelStorei (GLenum pname, GLint param)
 
void glPolygonOffset (GLfloat factor, GLfloat units)
 
void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
 
void glReleaseShaderCompiler ()
 
void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
 
void glSampleCoverage (GLclampf value, GLboolean invert)
 
void glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
 
void glShaderBinary (GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length)
 
void glShaderSource (GLuint shader, GLsizei count, const char **string, const GLint *length)
 
void glStencilFunc (GLenum func, GLint ref, GLuint mask)
 
void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
 
void glStencilMask (GLuint mask)
 
void glStencilMaskSeparate (GLenum face, GLuint mask)
 
void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
 
void glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
 
void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 
void glTexParameterf (GLenum target, GLenum pname, GLfloat param)
 
void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params)
 
void glTexParameteri (GLenum target, GLenum pname, GLint param)
 
void glTexParameteriv (GLenum target, GLenum pname, const GLint *params)
 
void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
 
void glUniform1f (GLint location, GLfloat x)
 
void glUniform1fv (GLint location, GLsizei count, const GLfloat *v)
 
void glUniform1i (GLint location, GLint x)
 
void glUniform1iv (GLint location, GLsizei count, const GLint *v)
 
void glUniform2f (GLint location, GLfloat x, GLfloat y)
 
void glUniform2fv (GLint location, GLsizei count, const GLfloat *v)
 
void glUniform2i (GLint location, GLint x, GLint y)
 
void glUniform2iv (GLint location, GLsizei count, const GLint *v)
 
void glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z)
 
void glUniform3fv (GLint location, GLsizei count, const GLfloat *v)
 
void glUniform3i (GLint location, GLint x, GLint y, GLint z)
 
void glUniform3iv (GLint location, GLsizei count, const GLint *v)
 
void glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void glUniform4fv (GLint location, GLsizei count, const GLfloat *v)
 
void glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w)
 
void glUniform4iv (GLint location, GLsizei count, const GLint *v)
 
void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
void glUseProgram (GLuint program)
 
void glValidateProgram (GLuint program)
 
void glVertexAttrib1f (GLuint indx, GLfloat x)
 
void glVertexAttrib1fv (GLuint indx, const GLfloat *values)
 
void glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y)
 
void glVertexAttrib2fv (GLuint indx, const GLfloat *values)
 
void glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z)
 
void glVertexAttrib3fv (GLuint indx, const GLfloat *values)
 
void glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void glVertexAttrib4fv (GLuint indx, const GLfloat *values)
 
void glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr)
 
void glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
 
bool hasOpenGLFeature (QOpenGLFunctions::OpenGLFeature feature) const
 
void initializeOpenGLFunctions ()
 
QOpenGLFunctions::OpenGLFeatures openGLFeatures () const
 

Additional Inherited Members

- Public Typedefs inherited from QOpenGLFunctions
using OpenGLFeatures = QFlags< OpenGLFeature >
 
- Public Types inherited from QOpenGLFunctions
enum  OpenGLFeature
 

Detailed Description

This subclass of QOpenGLFunctions includes the OpenGL ES 3.0, 3.1 and 3.2 functions. These will only work when an OpenGL ES 3.x context, or an OpenGL context of a version containing the functions in question either in core or as extension, is in use. This allows developing GLES 3.x applications in a cross-platform manner: development can happen on a desktop platform with OpenGL 3.x or 4.x, deploying to a true GLES 3.x device later on will require no or minimal changes to the application.

Note
Additional documentation pending.

Constructor & Destructor Documentation

QOpenGLExtraFunctions::QOpenGLExtraFunctions ( )

Constructs a default QOpenGLExtraFunctions object. This object can not be used until initializeOpenGLFunctions() is called to specify the context.