CopperSpice API
1.9.2
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The QOpenGLExtraFunctions class provides cross platform access to the OpenGL ES 3.0, 3.1 and 3.2 API. More...
Public Methods | |
QOpenGLExtraFunctions () | |
Public Methods inherited from QOpenGLFunctions | |
QOpenGLFunctions () | |
QOpenGLFunctions (QOpenGLContext *context) | |
~QOpenGLFunctions () | |
void | glActiveTexture (GLenum texture) |
void | glAttachShader (GLuint program, GLuint shader) |
void | glBindAttribLocation (GLuint program, GLuint index, const char *name) |
void | glBindBuffer (GLenum target, GLuint buffer) |
void | glBindFramebuffer (GLenum target, GLuint framebuffer) |
void | glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
void | glBindTexture (GLenum target, GLuint texture) |
void | glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void | glBlendEquation (GLenum mode) |
void | glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
void | glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
void | glBufferData (GLenum target, qopengl_GLsizeiptr size, const void *data, GLenum usage) |
void | glBufferSubData (GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void *data) |
GLenum | glCheckFramebufferStatus (GLenum target) |
void | glClear (GLbitfield mask) |
void | glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void | glClearDepthf (GLclampf depth) |
void | glClearStencil (GLint s) |
void | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | glCompileShader (GLuint shader) |
void | glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) |
void | glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
void | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
GLuint | glCreateProgram () |
GLuint | glCreateShader (GLenum type) |
void | glCullFace (GLenum mode) |
void | glDeleteBuffers (GLsizei n, const GLuint *buffers) |
void | glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
void | glDeleteProgram (GLuint program) |
void | glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
void | glDeleteShader (GLuint shader) |
void | glDeleteTextures (GLsizei n, const GLuint *textures) |
void | glDepthFunc (GLenum func) |
void | glDepthMask (GLboolean flag) |
void | glDepthRangef (GLclampf zNear, GLclampf zFar) |
void | glDetachShader (GLuint program, GLuint shader) |
void | glDisable (GLenum cap) |
void | glDisableVertexAttribArray (GLuint index) |
void | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
void | glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
void | glEnable (GLenum cap) |
void | glEnableVertexAttribArray (GLuint index) |
void | glFinish () |
void | glFlush () |
void | glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
void | glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFrontFace (GLenum mode) |
void | glGenBuffers (GLsizei n, GLuint *buffers) |
void | glGenerateMipmap (GLenum target) |
void | glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
void | glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
void | glGenTextures (GLsizei n, GLuint *textures) |
void | glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
void | glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
void | glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) |
GLint | glGetAttribLocation (GLuint program, const char *name) |
void | glGetBooleanv (GLenum pname, GLboolean *params) |
void | glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) |
GLenum | glGetError () |
void | glGetFloatv (GLenum pname, GLfloat *params) |
void | glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
void | glGetIntegerv (GLenum pname, GLint *params) |
void | glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei *length, char *infolog) |
void | glGetProgramiv (GLuint program, GLenum pname, GLint *params) |
void | glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) |
void | glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog) |
void | glGetShaderiv (GLuint shader, GLenum pname, GLint *params) |
void | glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
void | glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei *length, char *source) |
const GLubyte * | glGetString (GLenum name) |
void | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
void | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
void | glGetUniformfv (GLuint program, GLint location, GLfloat *params) |
void | glGetUniformiv (GLuint program, GLint location, GLint *params) |
GLint | glGetUniformLocation (GLuint program, const char *name) |
void | glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) |
void | glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) |
void | glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer) |
void | glHint (GLenum target, GLenum mode) |
GLboolean | glIsBuffer (GLuint buffer) |
GLboolean | glIsEnabled (GLenum cap) |
GLboolean | glIsFramebuffer (GLuint framebuffer) |
GLboolean | glIsProgram (GLuint program) |
GLboolean | glIsRenderbuffer (GLuint renderbuffer) |
GLboolean | glIsShader (GLuint shader) |
GLboolean | glIsTexture (GLuint texture) |
void | glLineWidth (GLfloat width) |
void | glLinkProgram (GLuint program) |
void | glPixelStorei (GLenum pname, GLint param) |
void | glPolygonOffset (GLfloat factor, GLfloat units) |
void | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
void | glReleaseShaderCompiler () |
void | glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
void | glSampleCoverage (GLclampf value, GLboolean invert) |
void | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
void | glShaderBinary (GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length) |
void | glShaderSource (GLuint shader, GLsizei count, const char **string, const GLint *length) |
void | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
void | glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
void | glStencilMask (GLuint mask) |
void | glStencilMaskSeparate (GLenum face, GLuint mask) |
void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
void | glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
void | glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
void | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
void | glTexParameteri (GLenum target, GLenum pname, GLint param) |
void | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
void | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glUniform1f (GLint location, GLfloat x) |
void | glUniform1fv (GLint location, GLsizei count, const GLfloat *v) |
void | glUniform1i (GLint location, GLint x) |
void | glUniform1iv (GLint location, GLsizei count, const GLint *v) |
void | glUniform2f (GLint location, GLfloat x, GLfloat y) |
void | glUniform2fv (GLint location, GLsizei count, const GLfloat *v) |
void | glUniform2i (GLint location, GLint x, GLint y) |
void | glUniform2iv (GLint location, GLsizei count, const GLint *v) |
void | glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) |
void | glUniform3fv (GLint location, GLsizei count, const GLfloat *v) |
void | glUniform3i (GLint location, GLint x, GLint y, GLint z) |
void | glUniform3iv (GLint location, GLsizei count, const GLint *v) |
void | glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glUniform4fv (GLint location, GLsizei count, const GLfloat *v) |
void | glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w) |
void | glUniform4iv (GLint location, GLsizei count, const GLint *v) |
void | glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUseProgram (GLuint program) |
void | glValidateProgram (GLuint program) |
void | glVertexAttrib1f (GLuint indx, GLfloat x) |
void | glVertexAttrib1fv (GLuint indx, const GLfloat *values) |
void | glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) |
void | glVertexAttrib2fv (GLuint indx, const GLfloat *values) |
void | glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
void | glVertexAttrib3fv (GLuint indx, const GLfloat *values) |
void | glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glVertexAttrib4fv (GLuint indx, const GLfloat *values) |
void | glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr) |
void | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
bool | hasOpenGLFeature (QOpenGLFunctions::OpenGLFeature feature) const |
void | initializeOpenGLFunctions () |
QOpenGLFunctions::OpenGLFeatures | openGLFeatures () const |
Additional Inherited Members | |
Public Typedefs inherited from QOpenGLFunctions | |
using | OpenGLFeatures = QFlags< OpenGLFeature > |
Public Types inherited from QOpenGLFunctions | |
enum | OpenGLFeature |
This subclass of QOpenGLFunctions includes the OpenGL ES 3.0, 3.1 and 3.2 functions. These will only work when an OpenGL ES 3.x context, or an OpenGL context of a version containing the functions in question either in core or as extension, is in use. This allows developing GLES 3.x applications in a cross-platform manner: development can happen on a desktop platform with OpenGL 3.x or 4.x, deploying to a true GLES 3.x device later on will require no or minimal changes to the application.
QOpenGLExtraFunctions::QOpenGLExtraFunctions | ( | ) |
Constructs a default QOpenGLExtraFunctions object. This object can not be used until initializeOpenGLFunctions() is called to specify the context.