CopperSpice API
1.9.2
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The QVector3D class represents a vector or vertex in 3D space. More...
Public Methods | |
QVector3D () | |
QVector3D (const QPoint &point) | |
QVector3D (const QPointF &point) | |
QVector3D (const QVector2D &vector) | |
QVector3D (const QVector2D &vector, qreal zpos) | |
QVector3D (const QVector4D &vector) | |
QVector3D (qreal xpos, qreal ypos, qreal zpos) | |
qreal | distanceToLine (const QVector3D &point, const QVector3D &direction) const |
qreal | distanceToPlane (const QVector3D &plane, const QVector3D &normal) const |
qreal | distanceToPlane (const QVector3D &plane1, const QVector3D &plane2, const QVector3D &plane3) const |
bool | isNull () const |
qreal | length () const |
qreal | lengthSquared () const |
void | normalize () |
QVector3D | normalized () const |
operator QVariant () const | |
QVector3D & | operator*= (const QVector3D &vector) |
QVector3D & | operator*= (qreal factor) |
QVector3D & | operator+= (const QVector3D &vector) |
QVector3D & | operator-= (const QVector3D &vector) |
QVector3D & | operator/= (qreal divisor) |
void | setX (qreal x) |
void | setY (qreal y) |
void | setZ (qreal z) |
QPoint | toPoint () const |
QPointF | toPointF () const |
QVector2D | toVector2D () const |
QVector4D | toVector4D () const |
qreal | x () const |
qreal | y () const |
qreal | z () const |
Static Public Methods | |
static QVector3D | crossProduct (const QVector3D &v1, const QVector3D &v2) |
static qreal | dotProduct (const QVector3D &v1, const QVector3D &v2) |
static QVector3D | normal (const QVector3D &v1, const QVector3D &v2) |
static QVector3D | normal (const QVector3D &v1, const QVector3D &v2, const QVector3D &v3) |
Friends | |
bool | operator!= (const QVector3D &v1, const QVector3D &v2) |
const QVector3D | operator* (const QVector3D &v1, const QVector3D &v2) |
const QVector3D | operator* (const QVector3D &vector, qreal factor) |
const QVector3D | operator* (qreal factor, const QVector3D &vector) |
const QVector3D | operator+ (const QVector3D &v1, const QVector3D &v2) |
const QVector3D | operator- (const QVector3D &v1, const QVector3D &v2) |
const QVector3D | operator- (const QVector3D &vector) |
const QVector3D | operator/ (const QVector3D &vector, qreal divisor) |
bool | operator== (const QVector3D &v1, const QVector3D &v2) |
bool | qFuzzyCompare (const QVector3D &v1, const QVector3D &v2) |
class | QVector2D |
class | QVector4D |
Related Functions | |
These are not member functions | |
QDataStream & | operator<< (QDataStream &stream, const QVector3D &vector) |
QDataStream & | operator>> (QDataStream &stream, QVector3D &vector) |
The QVector3D class represents a vector or vertex in 3D space.
Vectors are one of the main building blocks of 3D representation and drawing. They consist of three coordinates, traditionally called x, y, and z.
The QVector3D class can also be used to represent vertices in 3D space. We therefore do not need to provide a separate vertex class.
float
. This means that on platforms where the qreal
arguments to QVector3D functions are represented by double
values, it is possible to lose precision.
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Constructs a null vector, i.e. with coordinates (0, 0, 0).
Constructs a vector with coordinates (xpos, ypos, zpos).
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Constructs a vector with x and y coordinates from a 2D point, and a z coordinate of 0.
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Constructs a vector with x and y coordinates from a 2D point, and a z coordinate of 0.
QVector3D::QVector3D | ( | const QVector2D & | vector | ) |
Constructs a 3D vector from the specified 2D vector. The z coordinate is set to zero.
Constructs a 3D vector from the specified 2D vector. The z coordinate is set to zpos.
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Constructs a 3D vector from the specified 4D vector. The w coordinate is dropped.
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Returns the cross-product of vectors v1 and v2, which corresponds to the normal vector of a plane defined by v1 and v2.
qreal QVector3D::distanceToLine | ( | const QVector3D & | point, |
const QVector3D & | direction | ||
) | const |
Returns the distance that this vertex is from a line defined by point and the unit vector direction.
If direction is a null vector, then it does not define a line. In that case, the distance from point to this vertex is returned.
qreal QVector3D::distanceToPlane | ( | const QVector3D & | plane, |
const QVector3D & | normal | ||
) | const |
Returns the distance from this vertex to a plane defined by the vertex plane and a normal unit vector. The normal parameter is assumed to have been normalized to a unit vector.
The return value will be negative if the vertex is below the plane, or zero if it is on the plane.
qreal QVector3D::distanceToPlane | ( | const QVector3D & | plane1, |
const QVector3D & | plane2, | ||
const QVector3D & | plane3 | ||
) | const |
Returns the distance from this vertex a plane defined by the vertices plane1, plane2 and plane3. The return value will be negative if the vertex is below the plane, or zero if it is on the plane.
The two vectors that define the plane are plane2 - plane1 and plane3 - plane1.
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Returns the dot product of v1 and v2.
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Returns true if the x, y, and z coordinates are set to 0.0, otherwise returns false.
qreal QVector3D::length | ( | ) | const |
Returns the length of the vector from the origin.
qreal QVector3D::lengthSquared | ( | ) | const |
Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.
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Returns the normal vector of a plane defined by vectors v1 and v2, normalized to be a unit vector. Use crossProduct() to compute the cross-product of v1 and v2 if you do not need the result to be normalized to a unit vector.
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Returns the normal vector of a plane defined by vectors (v2 - v1) and (v3 - v1), normalized to be a unit vector. Use crossProduct() to compute the cross-product of (v2 - v1) and (v3 - v1) if you do not need the result to be normalized to a unit vector.
void QVector3D::normalize | ( | ) |
Normalizes the current vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.
QVector3D QVector3D::normalized | ( | ) | const |
Returns the normalized unit vector form of this vector.
If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.
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Multiplies the components of this vector by the corresponding components in vector.
This is not the same as the crossProduct() of this vector and vector.
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Multiplies this vector's coordinates by the given factor, and returns a reference to this vector.
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Adds the given vector to this vector and returns a reference to this vector.
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Subtracts the given vector from this vector and returns a reference to this vector.
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Divides this vector's coordinates by the given divisor, and returns a reference to this vector.
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Returns the QPoint form of this 3D vector. The z coordinate is dropped.
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Returns the QPointF form of this 3D vector. The z coordinate is dropped.
QVector2D QVector3D::toVector2D | ( | ) | const |
Returns the 2D vector form of this 3D vector, dropping the z coordinate.
QVector4D QVector3D::toVector4D | ( | ) | const |
Returns the 4D form of this 3D vector, with the w coordinate set to zero.
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Returns true if v1 is not equal to v2, otherwise returns false. This operator uses an exact floating-point comparison.
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Multiplies the components of v1 by the corresponding components in v2.
Note: this is not the same as the crossProduct() of v1 and v2.
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Returns a copy of the given vector, multiplied by the given factor.
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Returns a copy of the given vector, multiplied by the given factor.
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Returns a QVector3D object that is the sum of the given vectors, v1 and v2, each component is added separately.
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Returns a QVector3D object that is formed by subtracting v2 from v1, each component is subtracted separately.
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Returns a QVector3D object that is formed by changing the sign of all three components of the given vector.
Equivalent to QVector3D(0,0,0) - vector
.
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Returns the QVector3D object formed by dividing all three components of the given vector by the given divisor.
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Writes the given vector to the given stream and returns a reference to the stream.
Refer to Serializing Data Types for additional information.
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Returns true if v1 is equal to v2, otherwise returns false. This operator uses an exact floating point comparison.
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Reads a 3D vector from the stream into the vector and returns a reference to the stream.
Refer to Serializing Data Types for additional information.
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Returns true if v1 and v2 are equal, allowing for a small fuzziness factor for floating-point comparisons, otherwise false.