|
| QHistoryState (HistoryType type, QState *parent=nullptr) |
|
| QHistoryState (QState *parent=nullptr) |
|
| ~QHistoryState () |
|
QAbstractState * | defaultState () const |
|
QAbstractTransition * | defaultTransition () const |
|
HistoryType | historyType () const |
|
void | setDefaultState (QAbstractState *state) |
|
void | setDefaultTransition (QAbstractTransition *transition) |
|
void | setHistoryType (HistoryType type) |
|
| ~QAbstractState () |
|
bool | active () const |
|
QStateMachine * | machine () const |
|
QState * | parentState () const |
|
| QObject (QObject *parent=nullptr) |
|
| ~QObject () |
|
bool | blockSignals (bool block) |
|
const QList< QObject * > & | children () const |
|
bool | connect (const QObject *sender, const QString &signalMethod, const QString &location, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection) |
|
bool | connect (const QObject *sender, const QString &signalMethod, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection) |
|
bool | disconnect (const QObject *receiver, const QString &slotMethod=QString ()) const |
|
bool | disconnect (const QString &signalMethod, const QString &location, const QObject *receiver=nullptr, const QString &slotMethod=QString ()) const |
|
bool | disconnect (const QString &signalMethod=QString (), const QObject *receiver=nullptr, const QString &slotMethod=QString ()) const |
|
void | dumpObjectInfo () |
|
void | dumpObjectTree () |
|
QList< QString > | dynamicPropertyNames () const |
|
virtual bool | eventFilter (QObject *watched, QEvent *event) |
|
template<typename T > |
T | findChild (const QString &childName=QString ()) const |
|
template<class T > |
QList< T > | findChildren (const QRegularExpression ®Exp, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
|
template<class T > |
QList< T > | findChildren (const QString &childName=QString (), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
|
bool | inherits (const QString &className) const |
|
void | installEventFilter (QObject *filterObj) |
|
bool | isWidgetType () const |
|
bool | isWindowType () const |
|
void | killTimer (int id) |
|
const QMetaObject * | metaObject () const |
|
void | moveToThread (QThread *targetThread) |
|
QString | objectName () const |
|
QObject * | parent () const |
|
template<class T = QVariant> |
T | property (const QString &name) const |
|
void | removeEventFilter (QObject *obj) |
|
void | setObjectName (const QString &name) |
|
void | setParent (QObject *parent) |
|
bool | setProperty (const QString &name, const QVariant &value) |
|
bool | signalsBlocked () const |
|
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
|
QThread * | thread () const |
|
|
void | deleteLater () |
|
static bool | connect (const QObject *sender, const QMetaMethod &signalMethod, const QObject *receiver, const QMetaMethod &slotMethod, Qt::ConnectionType type=Qt::AutoConnection) |
|
static bool | connect (const QObject *sender, const QString &signalMethod, const QObject *receiver, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection, const QString &location=QString ()) |
|
static bool | connect (const QObject *sender, const QString &signalMethod, const QString &location, const QObject *receiver, const QString &slotMethod, Qt::ConnectionType type=Qt::AutoConnection) |
|
template<class Sender , class SignalClass , class... SignalArgs, class Receiver , class SlotClass , class... SlotArgs, class SlotReturn > |
static bool | connect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, SlotReturn (SlotClass::*slotMethod)(SlotArgs...), Qt::ConnectionType type=Qt::AutoConnection) |
|
template<class Sender , class SignalClass , class... SignalArgs, class Receiver , class T > |
static bool | connect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, T slotLambda, Qt::ConnectionType type=Qt::AutoConnection) |
|
static bool | disconnect (const QObject *sender, const QMetaMethod &signalMethod, const QObject *receiver, const QMetaMethod &slotMethod) |
|
static bool | disconnect (const QObject *sender, const QString &signalMethod, const QObject *receiver, const QString &slotMethod) |
|
static bool | disconnect (const QObject *sender, const QString &signalMethod, const QString &location, const QObject *receiver, const QString &slotMethod) |
|
static bool | disconnect (const QObject *sender, std::nullptr_t, const QObject *receiver, std::nullptr_t) |
|
template<class Sender , class SignalClass , class... SignalArgs, class Receiver , class SlotClass , class... SlotArgs, class SlotReturn > |
static bool | disconnect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, SlotReturn (SlotClass::*slotMethod)(SlotArgs...)) |
|
template<class Sender , class SignalClass , class... SignalArgs, class Receiver > |
static bool | disconnect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, std::nullptr_t slotMethod=nullptr) |
|
template<class Sender , class SignalClass , class... SignalArgs, class Receiver , class T > |
static bool | disconnect (const Sender *sender, void (SignalClass::*signalMethod)(SignalArgs...), const Receiver *receiver, T slotMethod) |
|
static QMetaObject & | staticMetaObject () |
|
static QString | tr (const char *text, const char *comment=nullptr, std::optional< int > numArg=std::optional< int >()) |
|
T | qobject_cast (QObject *object) |
|
| QObjectList |
|
The QHistoryState class provides a means of returning to a previously active substate.
A history state is a pseudo-state that represents the child state that the parent state was in the last time the parent state was exited. A transition with a history state as its target is in fact a transition to one of the other child states of the parent state. QHistoryState is part of State Machine.
By default a history state is shallow, meaning that it will not remember nested states. This can be configured through the historyType property.
Use the setDefaultState() method to set the state that should be entered if the parent state has never been entered.
s1->addTransition(button, SIGNAL(clicked()), s1_hist);